I am probably still missing some DX dependencies ?ĮDIT: OK, now it runs, and buildings and units are rendered properly. I took my PC to someone’s house for them to have a look at it and it started working instantly because I was on a different network and my IP address had changed. The game just doesn't pop up, only cursor changes and then nothing is rendered and mouse is not moving (looks like the screen is controllerd by the app but nothing is rendered) and I can get out of it only after I press alt+tab. View community ranking In the Top 5 of largest communities on Reddit. It seems to be an IP address type issue so try turning off your wireless router for long enough that the IP changes. But now I have installed the DXVK and it doesn't run anymore. ![]() I still ment the staging version, just not proton. I am not sure we mean the same thing by "pure". Have you also changed the Windowsversion or does it also run with "Windows 7" ? ![]() I hadn't the idea to click on ignore before I did that so I was unsure if it really runs on pure. I reinstalled vcrun, because I thought that a reinstalled vcrun would help. I saw the game needed DirectX11 (looked at Systemrequirements) and I knew that it isn't yet fully implemented in wine, so I tried DXVK, which just worked. Install/reinstall Age of Empires 3 (a fresh install is recommend to minimize any mod installation errors)(HIGHLY RECOMMEND). Fixed an issue where a game would be cancelled and all players given a Failed to join message when two. ![]() :) So where did you manage to run it before? or how did you know that DXVK is needed for buildings and units? Patch 1.03 is a patch for Age of Empires III. In mozo78s output (wine-staging 4.20) this error is also missing there just isn't an ignore option for him (for some reason).ĭXVK is needed to display buildings and units otherwise they are invisible it shouldn't have to do with this bug. So with wine-staging 4.19 I don't get the MSVCRT_raise error.
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